Splinterlands’s Successful ”Chaos Legion Pack” Sale Booms With Millions of Items Sold 

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Splinterlands, the most popular NFT-based play-to-earn card game on the web, has successfully started the long awaited general sale for its newest “Chaos Legion” card packs. The general sale phase officially began yesterday and a total of over 6 million packs in total have already been sold – over 40% of the 15 million packs available. 

Splinterlands’s packs sales explosion is no surprise since the blockchain-based game has grown so fast that, within a few months, it has become the most played blockchain game on DappRadar since September 2021.

Splinterlands players have been able to get card packs through Credits, which can be bought in the online shop in exchange for DEC or SPS, Splinterlands’s native tokens. In addition, an airdrop system has been introduced to guarantee a fair distribution between users.

Those who had bought during the pre-sale phase will have had the chance to receive rare air dropped cards, alongside the new release. Each pack holds 5 cards with at least 1 card being a rare or higher. Cards can also have the possibility of turning into gold foil versions (small percent chance) in which the collection power, level and value of the card is increased in comparison to its regular foil counterpart. 

The initial pre-sale was gated behind a voucher system in which users could trade in 1 VOUCHER along with 4000 credits ($4 USD value) per pack. VOUCHERs can be obtained through staking SPS, in which they are received as part of a daily airdrop (still on-going), or can be purchased in Hive Engine. VOUCHERs will be continuously used for future sales and have been hinted at holding further utility within Splinterlands. 

The airdrop system has helped to manage user’s excitement and rush to buy packs, guaranteeing a fair and homogeneous distribution of cards over time, and preventing an early sell-out. 

After the general sale’s beginning, one new card has been revealed and airdropped to pack purchasers for each 1M sold packs. As an example, given that 6 million+ packs have been sold, a total of at least 6 new cards have been airdropped at the time of writing, allowing users to still participate in the airdrops for the remainder of the rare cards up until the time of sellout.

Thanks to its increasing popularity and gamified distribution mechanism, which combines the NFT world with the crypto-game environment and divides NFT cards according to their rarity and value, Splinterlands is poised to increase its number of unique active wallets (users) and increase their website traffic past the previously baselined, 10 million weekly sessions. 

Splinterlands is thrilled by the progress of the game. In a single night we did more revenue than 2018, 2019, and 2020 combined. We’re growing like crazy. We’re adding new players, and new money, which is allowing us to hire more creatives and developers to the business. It’s absolutely living the crypto dream.